Time Crisis 2
Mirror mode:
To activate the Mirror Mode, you must clear the Story Mode without using
the "Continue" function.
Stage Trial 2:
To reach Stage Trial 2, clear Stage 1 of the Story Mode at any difficulty
level.
Stage Trial 3:
To reach Stage Trial 3, clear Stage 2 of the Story Mode at any difficulty
level.
Crisis Mission:
This mode appears in the Extra Games. To access Day 1 of the mission, clear
the Story Mode once. To access Days 2 to 5 and the final day, you must clear
the current day. For example, when you clear Mission Day 2, Mission Day
3 will be activated. To access the Extra Mission, clear 4 Day Missions out
of 5. To access Final Mission 2, clear all extra missions except the Final
Day. Note: You do not have to clear all missions in a day to access the
next day. Out of the 5 missions in a day (not including the Extra Mission),
only at least 4 need to be cleared to proceed.
Music Player:
To access the Music Player, you must clear the final mission of the Crisis
Mission.
Additional Quick and Crash Game Modes:
To access the additional Game Modes, "Chain Hit Game", "One
Shot Game" and "10 Second Game", you must achieve higher
than fifth place in the Standard Difficulty level. The Target will change
in the "Chain Hit Game" as below:
0-48: A cup
49-98: A piggy bank
99-148: A filament light bulb
149-173: Pac-Man
174-198: Cosmo
199-223: Mappy
224-253: Pooka
254 - 255: Bacura
Note: If you shoot Bacura, the counter will stop at 255 points. There will be no further increase in your points after this, regardless of how many targets you continue to hit.
Auto Bullets:
Clear the Story Mode twice at any difficulty level to unlock the capacity
to fire 20 bullets in one trigger.
Auto Reload:
Clear the Story Mode at any difficulty level using your Auto Bullets and
you will then be entitled to unlimited firepower with your gun.
Wide Shots:
Clear the Story Mode at any difficulty level with the Auto Reload function
to enable your firearm to shoot wide shots (shot-gun type with 9 bullets
per reload).
Increasing your credits in Arcade Mode:
You will receive extra credits if you clear the Story Mode at any difficulty
level. After clearing the mode several times, you will eventually be entitled
to "Free Play" and also a maximum of 9 lives to be set in the
Game Options. Note: If you run out of credits and lose Story Mode, you will
receive extra credits to help you clear Story Mode for the next time you
play.
Shoot Away 2 Extra Mode:
To access Extra Mode, you must score good points in the Arcade Original
Mode (Retro).
Shoot Away 2 arrange mode:
To access arrange mode, you must score very high points in the arcade original
mode (Retro). You will receive bonus points if you hit two clay pigeons
with one bullet. Your points will double, so if you hit a 30 points clay
and a 40 points clay with one shot, you will get 140 bonus points.
Hint: Alternate two player mode:
For a Two Player game on one whole screen (not split screen), select Double
Gun Mode and let both players have a gun/controller each. Note: To only
use one gun/controller for reloading, set both guns/controllers to reload:
press. Now you do not have to hold both controllers/guns to reload.
Hint: Stage 2, Area 1: Bonus points:
At action point 6, a small group of soldiers will be firing from a wooden
platform held together by a yellow and black striped metal support. Shoot
this three times. It will fall off and the platform will break, killing
the soldiers on it any soldiers below it. You will gain 10,000 bonus points.
At the following action point, there will be two oil drums. Shoot one of
them three times and the resulting explosion will kill all soldiers. You
will receive 5,000 bonus points.
Hint: Stage 1, Area 2: Bonus points:
In Stage 1, Area 2, when fighting Jacob Kinisky (the first Boss), shoot
him in the head and his hat will fall off. Shoot his hat off every time
you see him in the area. You will now notice that when you reach the end
of the Area you will not fight the NDI vehicle: Instead, the vehicle will
drive above you. You will look to the arch on your left, where you will
find numerous bonus point soldiers (yellow color). Each of these bonus soldiers
are worth 5,000 points when shot once, and if shot more than once, the extra
shots will also amount to more than a standard soldier. Once all the yellow
soldiers are defeated, Area 2 will be clear.
Hint: Stage 2, Area 2: Bonus points:
After you board the train and defeat several soldiers at the far end, a
transfer scene (the "Wait" screen) will appear. Keith and Robert
will move up to the windows of the train, during which another train passes
by, and Buff Bryant (the second Boss, who is holding onto that train) will
shoot out the windows of the train which the agents are on, shattering the
glass. There will be two bonus point soldiers on that opposite train. As
soon as the action commences, you will need to take them out as they pass
by on the moving train. If this is accomplished, then instead of taking
the usual route (Keith's route), you will instead board the other train
(Robert's route), and you will find that several more bonus point soldiers
are also here. Note: This does not apply to two player arcade mode. In the
same area, if you destroy the cannon on the top of the train quickly, you
will receive a 10,000 point bonus.
Hint: Stage 3, Area 2: Bonus points:
During the gun battle against both General Ernesto Diaz and Wild Dog, Wild
Dog will perform a flying kick followed by rushing at you and attacking
you close-up with a punch. If you shoot Wild Dog in the "hand"
just as he is going to hit you, you will receive 5,000 bonus points. Furthermore,
if you shoot Wild Dog in his "hand" when he is extremely close-up
and very close to punching, you will receive a greater point bonus of 10,000.
Hint: Crisis Mission Day 3, Mission 4: Bonus points:
When you reach the big boats, destroy the first boat, When you get up to
the second boat with the two guns on the back, quickly defeat them and a
third one will appear. Defeat this one and you will get a bonus 10,000 points.