Red
Faction
Hint: Easy kills:
Throw a remote mine on an enemy. If it hits, they will scream and run around
instead of shooting you. Let them run around and eventually they will try
to find guards. When they do, detonate the bomb to get two or more frags
for one.
Take out your pistol with the silencer when you see a guard.
Press R1 as fast as possible until the guard is dead.
Hint: Avoid detection:
In the single player game, there are two locations where you have to be
stealthy. One is when you pretend you are a businessman and the other is
when you have to pretend to be a scientist. To make it easier to avoid detection
from guards or other pedestrians, always look down or away from people.
No one will learn your identity until you look them in the face.
Hint: Getting items:
When low on energy, kill worker doctors and even Red Faction men to pick
up more health and Environment Suits.
When Hendrix first starts talking to you, go down the catwalk
away from the APC. There should be a tunnel that leads to a miner and guard
fighting. Shoot that guard then shoot the one at the elevator. Stand in
front of the elevator and face the wall behind it. Look up slightly to see
a hole. Enter the hole and at the end is a pond or lake. At the bottom of
the pond is a miner's body, health, and an Environment Suit.
Hint: Saving ammunition:
When you have remote explosives, do not use up ammo for your other weapons.
It only takes one to a few remote explosives to take out enemies. When you
start the game and get to the part where you see the four troopers and the
enemy APC, throw a bomb down by the APC. Detonate it and the bomb will blow
a huge hole in the ground. If done correctly, the APC will fall in and explode
when it hits bottom. Take advantage of the geo-modification of this game.
This also works with groups of enemy soldiers.
Hint: Badlands: Bottom of level:
In this level, there are natural bridges over a giant pit which if you fall,
you will usually die. Use the following trick to get to the bottom without
dying. This will be difficult if you have more than two bots. It is recommended
that you try this alone first. Find the rocket launcher that is next to
a bridge. Go on the bridge and face the flat wall that leads to the bottom.
At a 45 degree angle, start blowing holes downwards until you have almost
reached the bottom. You now have to jump and try to make it into the first
hole you created. .You will lose some health here from the fall. Once you
are there, go backwards out of the hole and slowly drop down to the next
hole. Repeat this pattern until you get to the bottom. Save at least 1 rocket
so you can kill yourself -- the bots will not be able to get to you. This
is difficult to do when playing against bots because of them shooting at
you. Set the timer to 30 minutes. Take a lot of weapons such as the Rail
Driver and the Sniper Rifle with you. Start blowing up the natural bridges
from the bottom. Do not do it completely, but just enough to watch all the
bots plunge to their deaths.
Hint: Blasted Canyon: Sniper hole:
You will start in one of the two blue boxes on the sides. Use a rocket launcher
to tunnel down. Take about two shots in the back, then down about two to
three shots. After that, just shoot out the walls in front (that the windows
on the blue gate objects are) until you see light. Peek out and you can
see the level below your box. Note: You may die a few times before accomplishing
this.
In multi-player mode, select the Blasted Canyon level. When
the game starts, look out onto the field and turn right at the wall. Get
a rocket launcher and begin blasting the wall. Soon it will be large enough
for you too fit in. Get inside, look down, and shoot a rocket (killing yourself).
When you go back in, you should be under the floor. Begin blasting out some
of the rock under the floor (killing yourself in the process.) After awhile
you will have a cave under the floor. If you wish to make a sniper point,
blast (under the floor) towards the field. You will soon see light, in which
case you should blast open more until you can see the field. Note: Always
bring a rocket launcher down with you, in the event you get stuck there
is no getting out.
Hint: Feeding Area: Reach next level:
When walking through the Feeding Area, go to the edge of the cliff. Look
down and you will see ice. You will not be able to jump down. However, blow
another hole in the ice closest to the edge, and then jump off. You will
be in the water and in the next level.
Hint: Installation XJ5: Hidden pit:
In the deathmatch Installation XJ5, you can get outside to the pit. Grab
the rocket launcher and jump down, then turn left. Note the archway above.
Blast a hole in the wall below the doorway and start building a tunnel straight
to the open window. Just going to the archway above and blasting around
the window does not work due to an invisible wall. Once you make the tunnel
all the way through, you can look down into the pit below, If you drop down,
you will always die. Turn to the left or right and blast a hole big enough
to jump into (make the hole on the outside of the wall). Jump into the hole,
then make another hole directly in front of you but down slightly. Now that
you have made another hole, jump into it. Make sure the hole is not too
far down, or you will die from the fall. Repeat this process until you have
reached the bottom of the pit. Note: It is next to impossible to get back
up once you are down there.
Hint: Lobby: Secret roof area:
Go to the second level of the Lobby multi-player level and grab the rocket
launcher. Walk over to the edge of the balcony and start shooting up towards
the wall facing the lobby itself. After enough shots you will dig a tunnel
to the roof. Walk through and jump right up. You can shoot out the glass
and snipe people down on the second level. There also is a Fusion Rocket
Launcher that you can grab.
Hint: Lobby: Hidden items:
Go to the four corners on the first level of the lobby after you have obtained
the rocket launcher in the muti-player level. Use the rocket launcher on
the four corners to find health, enviorsuits, a fusionrocket, a flame thrower,
and a rail driver.
Hint: Mercs Base: Entering:
After the crash site, you will follow a system of tunnels and ridges filled
with enemies (most with heavy machine guns, some with fusion rockets and
rail drivers). When you meet the Red Faction miner in the caves, he will
say that he will watch your back. At this time you will follow a tall tunnel
to a bridge -- you do not want to be on the bridge. Between the miner and
the bridge is a turn off that leads to a catwalk going over the bridge.
Kill the two gaurds and follow the catwalk until it stops at a hole in the
wall. Jump from the catwalk into the hole and follow it until you get the
grenades. Use them to kill the turrets and the fusion rocket carrying guard
on the other side of the large rock by the grenades. This saves time and
health you would have spent trying to fight the guard and the turrets.
Hint: The Shooting Gallery: Avoiding damage:
When nearing the end of the game in single player mode, you will have to
catch the tram to proceed to the next area. The tram is located immediately
after "The Shooting Gallery." In order to avoid fighting most
of the guards, equip the Heavy Machine Gun. Next, proceed down the track
towards the small door to the left. Inside, kill the guard. Once the other
guards stop rushing in and shooting at you, collect the health vial (just
behind the desk), dash out of the room, head towards the front right side
corner of the train, and duck down immediately. This will prevent gun fire
from hitting your character. Stay ducked down until the loading screen appears.
Hint: Roof: Secret area:
Get up to the roof easily by looking for the side with a slant. On the second
level, shoot about three to four shots to the wall next to the slant. Once
on the roof, find the area with the glass. Get to the back wall so you are
looking at the glass, where it slants, then run at it. As soon as you hit
the slant, jump. This is difficult to accomplish. However, when you are
up, you can jump from the top to the small bridge-like place on the side.
Make sure you do not stand on the glass to avoid someone shooting it and
causing you to fall. From this height you will lose about sixty health from
dropping off.
Hint: Warlords: Suicide hole and sniper:
Get on top of the roof of a bunker (where the fusion rocket launcher is
located). Start blowing out holes in the wall in front, so you can get in.
Keep taking out the wall with your mini-rocket launcher at a slant. After
a while, you can turn right with your gun and take out the wall so you can
see the light -- this takes some time. After you can see the light, look
down. Usually you are high up. Jump off to make your self road kill, or
take a sniper rifle up and take out opposing players. You can get so high
up, that when you look up from the ground the hole will actually be over
the cliff and not even on the level. If you get up this high, you can see
the map plus cloud-like objects. Do not fall down or you will go into an
eternal fall. When this high, your guns will have unlimited ammunition --
hold the fire button to see your gun fire a lot.
Hint: Waste Disposal: Easy kills:
In multi-player mode on the Waste Disposal level, swim down under the platform
to find a fusion rocket. You can also use mines to blow holes under the
doors into the hallway. When bots come by, they will fall into the water
for an easy kill.
Hint: Multi-player mode: Bottleneck sniper positions
(foxhole):
This trick works very well against bots and players alike. For example,
in the DM level "XJ5", there is the grated walkway where the rail
driver is on the upper floor. Go down the other end (the one close to the
hallway by the Envirosuit armor), and blow a hole in the floor near the
grate large enough to get in and duck down inside. Be careful -- if you
do it too close to the grated catwalk, then it will also break part of the
bottleneck off and expose you from the outer wall, being that it was blown
out from the blast. From here, you can use any type of bullet-using weapon
with ease. The rail driver is recommended, as it will allow you to duck
down in the hole, giving you cover from most of the players/bots, but allowing
you to fire at them through the floor/ceiling. This trick also works very
well when you back yourself up against an indestructable wall, so you have
a full peripheral view of 180 degrees all around, with no danger of being
back attacked.
Hint: Multi-player mode: Extra characters:
Successfully complete training mode to unlock extra characters for multi-player
mode.
Information in this section was contributed by Bozworthy.
Hint: Secret fishing holes:
When you first start a new game, go to the first hole on your left and go
to the end of it. There will be a small hole where you will be able to see
into. Go forward in the game and get a rocket launcher or mines and return.
You will be able to get in the hole, swim, and shoot the fish down inside.
Go out over the pit where there is a group of guards and the
tank that will shoot at you if you do not blow up the bridge. Go down the
tunnel and it will lead to a open area, where after you kill all the guards,
an elevator will come down. Immediately above the elevator is hole that
is difficult to see. Go left of the elevator, go up the hill, and go into
the hole. It will lead you around until you get to a large open room with
a lot of water with fish, bats flying around the roof, plants on the wall,
and a dead miner at the bottom (where there will also be Extra Life and
Extra Body Armor).
Hint: Easy APC convoy destruction before guard station:
Save at least three Big Earl rockets from the beginning of the game from
M-4. When you go to the part where Hendrix first contacts you in the tunnel,
after about 24 feet, you will reach the catwalk outside with the earthen
bridge where the APC and convoy of troops are advancing toward the guard
station. Fire one shot near the outer track (the one facing you). After
the first shot, the APC will begin to buckle, and tilt down. Since that
the track is stuck, fire another shot near the front of the vehicle, closest
as possible without hitting the APC. Shoot the next shot again right outside
of the outer track, further down from where the first rocket hit. In the
process, you burrow a hole big enough for the APC to fall through and go
sailing down to the bottom of the Chasm (watch it long enough and see the
explosion); or the APC will be immobilized, creating a bit of an obstacle
for the soldiers to go around, and provide a very good sniping position.
The soldiers will most likely stay on their side of the hole, even if they
can walk around it. Beware, as if the APC tilts less than 45 degrees inverted,
the small mounted machine gun can still shoot at you -- try to get the front
of the APC very deep into the hole you create by shooting it.
Hint: Destroying turrets:
Equip remote mines or a rocket launcher. Then, use heat seeking mode to
lock on to the turret. Fire away and blast the turret easily. Note: If you
are low on rockets and have remote mines, then use them on ceiling turrets.
Hint: Defeating Capek:
When you reach Capek's Inner Sanctum, there will be a few guards with heavy
armor. Try and take them all out, except for one because as soon as you
do, Capek appears. Run to the ramp on the right-hand side of the room and
take a right at the top of the ramp to follow another ramp up towards a
door. Arm yourself with the Assault rifle and take out the last guard. As
soon as you do, Capek appears and Eos blasts through the door where you
are standing. Run through the hole she made and you will find health and
weapons. Save your game at this point. Then, use the assault rifle to defeat
Capek. However, stay away from Eos because if she dies the fight ends.
After defeating two of the three guards, run up the ramp to
your left and take the gun and ammunition. Then, kill the guard on the opposite
side. Capek will immediately descend from above. At this point keep moving
-- do not try to fight him, but stay on the ramp. Eos will break through
the door where the third guard was located and begin shooting Capek. Quickly
run through this door and pick up the sniper rifle and ammunition. Then,
back up so that you are out of Capek's sight. When you go back to the doorway,
you will see that Capek has ascended back up to where he dropped down from
and Eos is running around shooting at him, but he is not firing back. Stay
in the doorway, take out the sniper rifle and shoot his protective purple
bubble five times -- do not worry, he will not shoot back. After five shots,
his bubble will burst, he will drop down to the platform below, and begin
shooting at you again. Leave the doorway and begin shooting him with one
of your automatic weapons. That combined with Eos' shooting will defeat
him easily. Note: As you are running around, stay away from Eos -- if Capek's
projectiles miss you, they will hit her and your game will be over. Capek
never tries to hit Eos; he just wants you.
Hint: Defeating Masako :
Masako has some nasty weapons and a shield. The only weapon that can defeat
her is the powerful assault rifle. She first attacks with a ship firing
rockets and machine guns. Equip the laser to blow it up in one shot. Then
Masako herself appears with a shield, just like Capek. However, she uses
a precision rifle very fast. Keep moving and destroy her shield with your
rifle. Then, keep your rifle armed to kill her. Take her Precision Rounds
after she has been defeated.
Hint: Secret sub bay:
When you first get the sub, take it down through the tunnel until you exit
into the cavern. Look along the wall to your left to find a small crack,
that at the correct angle, you can see another tunnel. Yse your torpedoes
and break apart the wall around the crack. You will now be able to follow
a tunnel that leads to a cave (with bones lying on the ground), and a brand
new sub with full health and full ammunition sitting in the middle of a
small pond.
Hint: Finding secret areas:
Every time you see markings on the wall (for example, posters and paint)
in multi-player mode, use something explosive on it. It will lead to a secret
area.
Hint: Sniper rifle:
Immediately before the abandoned mines is an elevator that goes down toward
the abandoned mines. When you go down there, you will find a ladder next
to you. When the elevator stops, before it hits the bottom of the pit, grab
the ladder and climb up until you reach a hole with some bushes in it. Enter
the hole to find a Sniper Rifle and some bullets.
.
Hint: 100% accuracy:
To get 100% accuracy with any gun, including the heavy machine gun, just
hold the D-pad up to aim. When you shoot, the bullets will always hit their
mark, even if you hold down the shoot button with an automatic gun.
Glitch: Guard suicide:
When a new game is started, you would usually follow a fellow miner, hear
them talk, and then fight each other. Instead of listening to them talk,
go right past them. One of the soldiers will start firing at you. Immediately
after he starts firing, place your fellow miner in between yourself and
the firing guard. Your fellow miner will die, leaving the guard he was talking
to start talking to himself, fighting himself, and then killing himself.
Glitch: Free Fusion Rocket Launcher ammunition in multi-player
mode:
Once you have the Fusion Rocket Launcher in multi-player mode, kill yourself
with it, If you can get back to your corpse, you can pick it back up. When
you do, it will have three shots on reserve and a fourth ready to fire.
Glitch: Water in the sub:
In training mode, after you ride in the submarine, point the nose of the
sub out of the water. Make the sub completely vertical, then press X to
get out. You will get out of the sub in the cockpit of the sub. You can
look outside, and there is a bit of water in the sub where the chair is
located.
Glitch: No gun:
When in the areas before Capek, you will notice that sometimes there will
be bathrooms. Go in and look to find mirrors. When you look at one with
your gun out, you may notice you have no gun. To really figure this out,
look to the side so you can see the mirror out of the corner of the screen,
and your man will not have a gun. If you pick up a body and look in, you
will also notice you do not have a body on your shoulder, just air.
Glitch: Trap enemies:
In the Fortress level, get to the top of one of the fortresses. Aim the
rocket launcher at the bottom of the other base. Hold the secondary button.
After the cross-hairs turn red, release the button. The rocket will fire
and will begin homing in on an enemy. If done correctly, the enemy will
be running into the enemy base, the rocket will not be going at a steep
enough angle, and it will hit the ground creating a hole. After you have
created the hole, can use the primary fire on the rocket launcher to burrow
and make a pit. CPU enemies will fall in and appear to be running. If multiple
enemies fall in, they will shoot at each other but rarely hit, even if they
are on impossible level. Use the flame thrower, flame some of them, and
this will usually kill all who fall in. That is the only way to burrow into
the ground in that level.
Glitch: Enter and walk around the driller:
When you find the driller and get inside it, drive it out until you can
get out and walk around to the back. When facing the back, jump up onto
the back of driller. This may require several attempts. You will then be
able to walk around on top of the driller, but half of you will be inside
it. Keep moving around on the top until you fall in. You will now be able
to walk around inside the shell of the driller. To get back out, go toward
the front and press X to drive it then press X again and you will appear
back outside of the driller.