Updated Saturday February 2, 2002 12:04

 

Metal Gear Solid 2


Alternate title screen:
Successfully complete the game. The title screen will turn blue.

Extreme difficulty setting:
Successfully complete the game to unlock the extreme difficulty setting

Increase grip strength:
Press L2 + R2 one hundred times when hanging on a ledge to do pull-ups.

Control intermission sequences:
Much like the Codec transmissions, you can also press L1 or R1 to zoom in during an intermission. The harder you press, the more the zoom. You will hear a gunshot. While holding the button, use the Right Analog-stick to move the view. Also during certain parts of some intermissions are sections where it looks like you are viewing the scene through a camera or binoculars. You can use the zoom feature with these as well, and the onscreen distance or zoom indicators will increase realistically the more you zoom in. This also can be done at the beginning of the game, before pressing Start.

Control Codec sequences:
Press the Left Analog-stick or Right Analog-stick to move the faces. Press R3 or R4 to zoom in.

When using your Codec to contact Otacon or others in the game, press R1 or R2 to reveal Snake's or Raiden's thoughts about those persons, with some funny phrases. You will also hear who they really feel about their women.

Quick skip Codec calls:
Press X button to stop the talking, then hold Square until the Codec conversation is done. This is useful when advancing past long, boring intermissions, or intermissions that you have already viewed.

To fast forward Codec calls, press Triangle.

See your name in the ending:
When you enter the Plant, Campbell will tell you to look for a computer in order to use the radar. When you find it, Raiden will use it and a name entry screen will appear. Enter your own name, sex, birthday, blood type, and nationality. After that, continue and complete the game. During the ending sequence Snake will ask Raiden what is on his neck. Raiden will take it off, revealing a dog tag with your name on it.

BDUs in the ending:
Before defeating the final Boss, equip the BDUs (enemy uniform), and you will be wearing them in the ending sequence. Note: You must have the BDUs on after the final Boss is defeated.

Birthday messages:
When logging into the computer in the Plant, enter the current date as your birthday. A birthday message will appear.

You can find out if it is one of the guard's birthdays in the game by taking his dog tag. Take out your Digital Camera and press Triangle. It should say the guards name, and if it happens to be his birthday, it will say "Happy Birthday" bellow it.

Hideo Kojima's statistics:
When you use the first node on the Plant mission, enter your name as Hideo Kojima to get his stats. Note: This can also be done with any of the other developer names from Konami.

Hint: Defeating Fatman:
After killing Fatman on the Helipad on Shell 1, he has one last bomb hidden. The bomb is under him. You cannot diffuse it with him in your way. Unequip your weapon, drag his body out of the way, and freeze it with the Coolant.

Its better to diffuse all the bombs first before you start this trick. After you have diffused all the bombs,Fatman will start skating around the heliport. You can either stand in one corner and start shooting at him and risk getting shot or run over by him; or you can do it the easy way. Notice that there are four rows (or columns) of crates on the heliport. Keep going straight and crawling under the very last crate to your left. You can stay there and shoot Fatman from this location. If he cannot see you, he will always stay behind one of the toolboxes. The crate you are in has the best view of Fatman's head. Use your Socom (or M9 if you do not like killing people) and start shooting at him. Five to seven shots is all you need if you are a good marksman to diffuse Fatman and his final bomb.

Make sure you have a mine detector and claymores. When you start the battle, defuse the first two bombs. Then, turn on your mine detector and lay claymores all over. If Fatman skates over a claymore he will fall on the ground and take damage. You should then be able to shoot him in the head twice with the SOCOM or M9. Repeat this until he is dead.

After defusing all of his bombs and he is shooting at you, look at the crates to the left . Go to the third crate and go under it. You will see Fatman in the corner to the left. Shoot him, then crawl out from under the crate. Go back in and repeat this until he has been defeated.

Defuse all of the bombs. When he starts to skate around, hide underneath one of the steel bins so that you can see and hit him with your gun . Shoot and hit him in the head about five to seven times.

Hint: Defeating Fortune:
After you meet her, go to Heliport of Strut E Roof quickly. When you first meet her. it is not really a battle, since you cannot hurt her. Just wait for the elevator to come back down.

To defeat Fortune under the extreme difficulty setting, hide in one of the boxes you get on the Plant mission. Run back and forth. Fortune will not be able to hit you as long as you are moving with the box on you. It is best to wait for her to fire before turning around.

To defeat Fortune under the extreme difficulty setting, your only chance is dodging. Timing could not be more crucial than ever in this fight. The best way is to do all the dodging in the beginning. Flip side to side every time she is about to fire. In case you get hit, you can have some cover to charge your health back up.

Hint: Defeating Olga:
Shoot the tarp before Olga does, then shoot out the spotlight also so she cannot blind you with it.

Defeating Olga under the extreme difficulty setting can be quite challenging. Some of the tactics that work on the other modes will not work on extreme. You cannot shoot out the light or the strings of the tarp. Start by using the "hide and seek" method -- when she is not looking, dive to another part of the area. She will keep shooting in the same place. When she shoots up the tarp, hit her once and then she will shoot it away -- the only way to do this is to be fast (try to get her while she is moving). Remember, when she is using the tarp or light, she automatically knows where you are, so do not rely on the "hide and seek" method. Once she starts using the light, you have to get her while she is not shooting. Start behind the boxes on the right, wait until she stops shooting to throw a grenade, then quickly jump behind the boxes on the left. Do not worry if she sees you. She will stop to shoot the light to point it in your direction again. While she is doing this, try to get a shot off on her while the light is not in your face. Repeat this method until you win.

Hint: Defeating the Harrier Jet:
This is an easy battle. Just use your stinger missile to take it down.

Under the extreme difficulty setting, the beginning of the battle is fairly simple. Stand by the stairs, flip down when the jet fires, and retaliate when possible. When it starts to hover over you, quickly shoot the tail end of the jet until it flies away. If you decreased its damage to the halfway point, then it will fire missiles that destroy part of the bridge. You can dodge this by going downstairs and squatting in between the first box and the wire railing. It should return with a missile strike from far away. You should have the stinger out and ready to fire as soon as it appears. The easiest way to avoid this is to hang off the railing in the direction of where the Harrier flew to. When the beeps get very close together, either drop down to the bottom or pull yourself back up. You will be invincible during both instances. The Harrier will do one of four things; the first attack at the beginning of the battle, the missile attack from far away, a continuous machine gun fire spray (it will fly over Shell 2 if this occurs), and a continuous missile battery assault (it will usually fly under the bridge if this occurs). To dodge machine gun fire, go all the way by the Shell 2 doorway. There is like a small orange rectangle formed there. Go to the right side of this rectangle and duck down. However, if you are too close to the walls the bullets will penetrate and hit you. To handle the missile battery, wait with your stinger pointed in the direction it always pops up from, then blast it once very quickly. After you shoot it, go in between the first and second floor of the bridge and lay down. Crawl up and down (depending in which direction he is firing the missiles). If they are down, then up; if up then down.

Hint: Defeating the Metal Gear RAY Army:
Use the following tactics when fighting the army of Metal Gear RAYs:

Do not focus on only one RAY at a time. You may kill it quickly, but then the other two will be in the arena with full health and become much harder to kill. It is better to divide attacks up evenly between the first three on the outside, so when they all come in they will be almost dead.
Do not worry about running out of ammunition. As long as you constantly run from missile attacks, you will pick up ammo boxes with ten missiles in each. Also, this is the last battle that the stinger is required, so you do not need to save any.
As you may see throughout the battle, usually when you use a ration another appears in the middle. Do not rely on this for the entire battle. Only about three or four will appear, and then no more.
Do not take chances at the beginning of the battle. You will use up most, of if not all, the rations given to you and towards at the end you will be in some trouble. If you have less than full health, a lot of rations, or want to live dangerously at the end of the battle, take every shot you get.
If you get hit with a missile there will probably be one or two more about to hit you, depending on where they were launched. You have probably noticed that the last one or two will not do damage. However, if two RAYs launch missiles near the same time, if you get hit by the first set you should stay on the ground and the second set also will not hurt you.
When a RAY is using its machine gun and covering its face, if you are fast or have time to shoot one of its knees, the attack will stop and he will be down for a few seconds for a good head shot.
If a RAY is doing its strange roar (where he opens his mouth and blue light comes out), shoot a missile up his mouth. It will do more damage than a normal attack, up to almost half of his health will be taken away. Note: This does not refer to the blue laser attack he does when you are near -- it is the thing that he cannot hurt you with.
Immediately when the battle starts, shoot a missile at the middle RAY, then the one on the right, then on the left. The middle and right RAYs will use their machine guns, but the left one will usually still be open for attack. The one on the left should be RAY-RO3E. Try to eliminate this one, then take the other two down. However, damage them all equally.
You only really have to kill four Metal Gears instead of the average six that people kill until it ends. Look for the RAY with the name RAY-ROSE. It is the fifth RAY, and the only one that is not numbered. He will be easier to kill in the background when the fourth RAY is the main man in the center. He may take no longer, but at least he will not shoot the knee-missiles, which are usually the deadliest weapons. Also, RAY 4 will be get confused because when chasing RAY-ROSE you be running around RAY 4. He will not hit you with anything and then RAY 3 or RAY 6 will just shoot the high missiles which usually will not hit a good player. After you kill RAY-ROSE an intermission sequence will begin and you will have completed the hardest part of the game. Note: Make sure you have about an hour of free time for the intermission to view it all.
Shoot Metal Gear RAY in the leg (one of the targets off to the side), then quickly shoot him in the head when you can lock on to him with your Stinger missile. This will take almost half of their energy, making it much easier to defeat him.

Hit his knee, then his head. Hitting his knee will cause him to go down on one knee and scream. When he is on one knee and screaming, fire a Stinger missile into his mouth. That will cause double damage. Note: This combo might be interrupted by another Metal Gear RAY firing missiles at you. -- dodge the missiles and repeat the process.

Hint: Defeating Olga:
Although Olga may seem difficult at first, she is actually really easy. Throughout the fight it is probably best that you use the third-person view. Once she targets you, wait for her to take cover, then do a dive roll to move around her to the other side. If she did not see you, she will think you are still where you were and you can approach from behind her. Whenever she uses the tarp for cover, shoot the black plate it is tied to and it will blow away. Repeat this and do not forget to get her dog tag after she is KO'd. Also, climb to the top of the mast for the thermal goggles.

Hint: Defeating Solidus Extreme:
Good sword skill is required for this tactic. Any hesitation or slight mistake will cost you a one third of your health. The first part of the battle is simple. Run in a circle when he tries to jab you with a tentacle. When he jabs, slice him horizontally or vertically, then jab. If you knock him down after one quarter or so of his life is gone, he will retaliate with missiles. These missiles can be dodged by hanging off the ledge. If he tries to attack you from jumping off a building, just flip out of the way. He has three different sets of sword attacks. He will either do a vertical slash, a fast horizontal slash, or a slow horizontal slash. He is open to attack from the first two attack types. If he tries to sweep you off your feet with his tentacles, keep your distance. If he happens to grab you with a tentacle, press Triangle and quickly move the Analog-stick from side to side. After about half his health is gone, he will ditch the tentacles and jet across the rooftop, ending with either an elbow jam or sword attacks. Finding an open attack is almost impossible at this point. When he jets he will leave fire behind in his wake. Avoid it or flip over it. His sword attacks are also faster. In addition to the slow horizontal slashes, he throws in a jab either immediately after or soon after. The best time to attack is when he does a jab. As soon as he jabs, run close and use your jab to throw him off balance. In this short attack window, run close and slice him twice followed by a quick jab. If done successfully, he will fall down. When he gets up he will dash at you, but this is easily predictable. When he is running across the screen, stay by the walls so he cannot surround you with fire. When he tries to attack, flip out of the way. Repeat and he will be defeated in no time.

Hint: Identify Ames:
Do not do anything to the patrolling guard. Just do the following when he is not looking. Ames is a man with black hair and is not bald at all. His heart will beep with the Directional Mic, so do not be confused by any other thuds -- just listen for the beep.

Hint: Finding Ames:
When you are in the room with all the hostages, use a book next to the counter with all the plates and apples on it. Then, shoot one of the plates with your M9 to get the guard to investigate. He will see the book, then drop down and read it. While he is reading, he will not need to check in. You can now find Ames more easily.

Hint: Get Vamp out of the water:
Use the following trick to get Vamp out if the water when youbattle in the filtration chamber. Fire the Stinger at the water when Vamp is swimming. His O2 gauge will go down faster. When he comes up, he will try to run to you and attack. Fire another Stinger at the ground near him to take off some life and get him back in the water.

Hint: AKS-74u Suppresser:
Once you defeat the Harrier, hang, cross, then drop to a pipe. Close to the other end of the pipe, do a cartwheel onto the north part of the destroyed catwalk. It takes time, try only tapping X. Collect the ammo if needed, then put out the fire near the doorway (with help from Mr. X). You have now found the suppresser.

Hint: Bullet Proof Vest:
The Bullet Proof Vest is located in the flooded section before and after finding Emma. Do not enter the hall that leads to Emma. Instead, go to the end of the passage. Either the dead end hall to your left or the room to your right contains them. Avoid the mines by using the mine detector.

Hint: Coolant:
You can wake guards up with coolant by spraying it in their face. Shoot directly at the lens of a camera to disable it. Use coolant to disable bombs, such as the first one in Strut D. Spray coolant into an enemy's face, and he will not be able to see for a while.

You can use Coolant to see laser beams. Use it on the bathroom mirrors and see what happens. Also, use it on the green bird and listen what it has to say.

Hint: Digital camera:
Successfully complete the game. The digital camera will be available when a new game is started.

The digital camera is locate in Strut E Shell 1. Go to the bottom of the screen and locate the platform with three red lights on it. Climb up onto it and equip the Z.O.E. Box. When the conveyor stops, press Action to climb on. You will be taken to another room. Press Action again to get off and retrieve the Digital Camera. Exit the room in the same fashion.

Hint: Dog tags and other items:
In order to get dog tags from enemies, you have to hold enemies up and aim at their head or crotch in first person view. This will make them shake, giving up their tags. Do not bother trying to get the extra guard's dog tags that appear on red alert mode. To make sure the guards have dog tags take out your Thermal Goggles to see them.

To hold up a soldier, sneak up on them, and when close, aim the gun at them. Your character will tell them to freeze. You can get items from them by pointing the gun at their face or crotch. To get the item or dog tag from a person who says something like "Are you going to shoot me or what". Pull out the real pistol (not the tranquilizer) and shoot them in the arm or foot. Then, once again point at their head and they will give you their dog tag or items.

When holding up a guard that says "Are you going to shoot me or not?" or "What are you?" take out a Socom and shoot him in the arm. He will become afraid of losing his life and shake for you, and doing so will be give up his dog tag.

Upon obtaining the stealth suit, which you can receive after getting most of the dog tags under the very easy, easy, and normal difficulty in the Tanker missions, you can become invisible and hold up an enemy. Note: This also unlocks the Digital Camera and Bandana, but just for the Tanker missions. Since the enemy does not see you, he will remain in the hold up position indefinitely, or at least until you become visible and are not holding the gun. When the guard is in hold up position and you are invisible, you can put the gun away, walk around, choke him, and do just about anything you want. Be careful not to bump him while invisible, or you will lose your stealth camouflage and will have to re-arm it -- and he will be out of the hold up position and will be in alert mode.

After getting the Coolant, you can use it to wake up guards. After tranquilizing a guard, position yourself in front of him. Use the Coolant to wake him up, then use your M9 or Socom to hold him up aim at his crotch or head to force him to give up his dog tag. This trick is useful for guards you cannot get near to hold up.

Wait until an enemy turns around and begins walking away from your character. Equip the weapon of your choice and follow behind the enemy. As you near, quickly go into first person mode and aim at the enemy. At this point you are behind the enemy and your character will yell "Freeze!" Keep your weapon drawn (if using the M3 keep Square held while releasing R1), then hold L1 to run while ready to fire your weapon. You can run straight through the guard to face him in the front by turning around quickly. The guard should still be in the "held up" position if done fairly quickly (and with your gun still drawn). Proceed with the normal method of shaking him down from here.

To get items and dog tags from stubborn enemies, use any method you wish to get the enemy in the "held up" position. If the enemy refuses to shake at all, you might have to shoot a limb to prove you are serious. Note: This does not work with M3, as it will just put the enemy to sleep. Also, shooting between the legs or to the side of the person also proves you are serious. If that does not work, knock the enemy out and return with a larger and more powerful weapon.

After getting dog tags from an enemy, use your scope on them if you encounter them later. Press Triangle (Action) and the game will show you the name on the dog tag, letting you know that you already have that one.

Sneak up besides an enemy or in back of him. Press Square to get him in a head lock hold. Then, move to an area where he is not near a wall. Press Square a few times so he will quit moving. Release and run around to the front and aim at his head. Wait until he gets up, and he will give you his dog tag. If for some reason he does not, take your gun off and kill him quickly or knock him out. You can also use this method by keeping him in a head lock for a long time until he passes out. Then, just wait for him to wake up.

Hint: Olga's dog tag:
After getting the gun from Olga, pick her up and drop her. She will reveal her dog tag.

Hint: Snake's dog tag:
During this "battle" you are supposed to get his dog tags, which are supposedly very hard to collect. They are actually the easiest to obtain. Just walk up to him and get him in the choke hold. Do not kill him, but knock him out. Shake his body and they will fall out.

Before entering the round room near the end of Arsenal Gear, Snake will follow you. Shoot Snake with the tranquilizer gun to put him to sleep. Pick Snake up and drop him. He will leave his dog tags behind. To wake him up, use the Coolant spray.

You can obtain the dog tag belonging to Meryl from Metal Gear Solid while playing through the game under the easy difficulty setting. Once you meet up with Snake inthe long hallway of Arsenal Gear, knock him out. Pick him up then shake him down to obtain Meryl's dog tag.

Knock out Snake under the very easy difficulty setting to get Iriquoi Pliskin's dog tag; easy difficulty setting to get Meryl's dog tag; and normal difficulty setting to get Snake's actual dog tag.

When you get the dog tag from Snake under the hard difficulty setting, you will receive Liquid Snake's dog tag. When this is done under the extreme difficulty setting, you will receive Hideo Kojima's dog tag.

Hint: Dog tag viewer:
Successfully complete the game. Select the "Dog Tag Viewer" option at the "Special" menu to see where a missing dog tag is located.

Hint: M9:
The M9 can be found under the normal difficulty setting in the upper level of Strut F, in the room that does not require card key. It is easiest to cross over from Strut A and remain on the top level of the bridge. It will be the second door.

Hint: Night Vision Goggles:
The Night Vision Goggles are located in the enclosed room of B1 Shell 2. Enter the water, go right, go left into doorway, go to the bottom right of the room.

Hint: Posters:
In the first chapter, go into one of the lockers with posters in them and close the door. Look down at the poster and press R1. Snake will make a kissing sound.

Get out of the locker and face directly at the poster. Hold R1 and while continuing to hold that button, press Select to call Otacon. Snake and Otacon will have a funny conversation.

Open up the lockers with the posters of Japanese models in them. Keep the door open and press up against it. Tap the poster model's head and chest. Then, duck down and tap the power model's crotch. Snake's crotch will be marked with a "!".

Opening a locker and if there is a girl poster inside, knock on it. The alarm will go off and guards will enter the room.

To distract a guard, open a locker with a picture of a girl in it. When enemies are searching for you, they will look at the picture instead. This is useful when you are being chased. Note: This will not work if you are seen while they are looking at the poster.

If you knock out a guard with an M9 as soon as he sees a poster and listen in with the Directional Mic, he will moan and make the sound of a kiss in his sleep.

Hint: PSG1-T:
The PSG1-T can be found under the normal difficulty setting in the flooded bottom of the Shell 2 Core, in the room that Peter Stillman's dead body floats out of when you open the door. Swim to the other end of the room and open the door. Next, go up for a breath of air. Then, go back into the room and swim to the top left of the end. There should be a hole that you can get through in the rubble. Inside is the PSG1-T. It is a tranquilizer version of the PSG1.

Hint: Retina Scanner:
To get through the Retina Scanner, go behind a guard, get him in the chokehold, but do not kill him. Drag him to the scanner and move the Analog-Stick so the guard's face is towards the scanner.

Hint: Shaver:
When you start the Plant episode, hang over the ledge facing the pool. Jump off and get the Shaver. When you first meet Snake, Raiden will give Snake the Shaver. Snake will now look different in the intermissions.

Hint: Sunglasses:
After completing the game two times, Snake and Raiden will be wearing sunglasses.

Hint: Stealth Camo:
Successfully complete the game in extreme mode without using rations.

To get Stealth for the Plant mission, collect 120 dog tags during the Plant mission and complete the game.

Note: Do not use rations when playing under normal or hard difficulty settings.

Hint: Thermal Goggles:
Thermal Goggles are located in the sub bay's water entrance to the south east in the Plant mission. At the start of the mission, jump into the water and go as far down as you can. Check all the corners for them.

In the Tanker mission, after fighting Olga go up the stairs to the right of the control room. Climb the ladders to the top.

Equip the Thermal Goggles and look at guards. If they have a dog tag, it will show up as a white dog tag on a chain around their neck.

Hint: USP Suppresser:
The Suppresser for the USP can be obtained after completing the game once. It can be found on the stern of the tanker.

Hint: Wigs:
Get 50 or more dog tags under the very easy, easy, or normal difficulty settings to get a brown wig. It allows unlimited ammunition, but does not prevent reloading. Get 150 or more dog tags under the hard difficulty setting to get an orange wig. It allows infinite grip. Get all the dog tags to get a blue wig. It allows unlimited oxygen when underwater.

Hint: Stealth, Bandanna and Wig bonuses:
Complete the following goals to get the Stealth (invisibility), Bandanna (unlimited ammo for Snake), and the Wig (unlimited ammunition for Raiden). To get Stealth and Bandanna, complete the Tanker mission three times on three different difficulty settings (all on the same saved file) and get all the dog tags. To get Stealth and Wig, complete the plant three times on three different difficulty settings (all on the same save file) and get all the dog tags.

Hint: Zone Of The Enders Box:
Look very closely at the side of box 5. You will notice has the logo of another Konami game; Zone Of The Enders (Z.O.E.).

Hint: Plant mission: Snake in box:
In the Plant chapter, after you meet with Stillman for the first time (in Strut C) and he gives you Sensor A, run outside and head towards Strut D. You will see an unconscious guard, and Snake trying to escape in a cardboard box. If you try to get close to him, he will make a break and run for it. Alternatively, start blasting away at the box. He will also start running away, but shreds of the box(es) will be left behind.

Hint: Plant mission: Getting through Arsenal Gear:
To get through the room with the RAYS, hide behind the crates until the enemies look away. Go up the stairs in the north-west part of the room and go across the closest connecting bridge. You should be in the northeast part of the room on the second floor. Knock out the enemy and enter the door behind him. Once you get in, answer some of the calls for laughs. You should get a call from Rose, and then Snake will come in the room and return your clothes. It is obvious what needs to be done after this.

Hint: Plant mission: Auto-transportation:
Try to find every Box in the Plant, then go to the Strut E parcel room. Tranquilize the guards and hop on to the conveyer belt. Get in a box and it will send you to different struts of the Big Shell. For example, the orange box will bring you to Strut C. Use the other boxes to explore the Big Shell.

Hint: Tanker mission: Marines in boxer shorts:
Reach the last Marine room very quickly. If you were fast enough, all the Marines will be in boxer shorts.

After completing the game once, play a second time on the tanker. Walk by the guards who are in the room with the commander and they will all be in their underwear.

Hint: Tanker mission: Knock out all the Marines:
Go to the part of the mission with all the Marines watching the slides. Equip your M9 and you can knock them all out. If you stay to the side of each row you will not be seen. Make sure to get a good headshot to avoid alerting them. You can even hold up Marines, but they will not give up anything. Make sure you use the M9 to avoid detection and try to make the entire floor fall asleep. It helps if you have the Bandanna or Stealth Suit. Note: The game will start to run very slow after about half the Marines are asleep.

Hint: Tanker mission: See Revolver Ocelot:
When you are in the room with Metal Gear RAY and the Marines go into the ventiation shaft, behind Metal Gear, and you be able to see Ocelot before he takes over and destroys the ship. Note: This obviously cannot be done after submitting your photos of RAY to Otacon.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
PicoSearch