Gundam:Journey To Jaburo
In-game reset:
Hold L1 + L2 + R1 + R2 + Select + Start at the map screen.
Alternate suit color:
Select tactics battle mode. Hold L1 + L2 + X, R1 + R2 + X, or L2 + R2 +
X at the suit selection screen to get an alternate color.
Hint: Garma's Zaku:
When playing in story mode, mission 2, shoot down at least five of the Dopps
that try to shoot down White Base. To make this easier, jump up on to White
Base and shoot down the Dopps as they fly toward you. Once you have accomplished
this, and the level progresses, instead of flying by in a red Dopp, Garma
will be in his Zaku. Defeat him and successfully complete the rest of the
mission to unlock this mobile suit in the gallery. If you have all the Zeon
suits unlocked in the tactics battle mode already, then just finish a level
to unlock this suit in the tactics battle mode. If not, just progress through
tactics battle mode as usual.
Information in this section was contributed by Omegacron and Metroid666.
Hint: Char's Zaku 2:
In hard mode, defeat Char's Z'Gok in four minutes or less to unlock the
Zaku 2 in tactics battle mode.
Hint: Wing Gundam:
Successfully complete story mode with an A+ rank or greater to unlock Wing
Gundam in tactics battle mode.
Hint: Wing Gundam Custom:
Successfully complete story mode with a S rank to unlock Wing Gundam Custom
in tactics battle mode.
Hint: Tactics battle mode:
Successfully complete the game under any difficulty setting to unlock the
tactics battle mode option at the main menu.
Hint: FMV sequences:
Successfully complete the game to unlock movies in the gallery.
Hint: Level 3:
Before you start this mission, make sure you have the Beam Cannon equipped.
On level 3, quickly defeat the green Zakus and leave the red one alone for
the moment. Make sure you get them all before continuing. After you defeat
all the green Zakus, jump on one of the tallest buildings you can find that
is fairly close to the white base. Two bombers will approach very close
to the buildings -- close enough so that you can jump from the building
to the bomber. After jumping on the bomber, switch to your Beam Cannon and
aim at the back stabilizer (the large fin on the back of the bomber) and
hold Square for about two seconds. This will release a more powerful blast
from the weapon. Firing this blast two times at the back fin will destroy
the plane and it will start to fall. Repeat this for the second bomber.
Note: This requires practice.
Hint: Exam system:
In tactics battle mode with the Blue Destiny GM to activate the Exam system,
let your energy bar drop into the red. You can tell that the Exam system
is activated when its camera (eye) turns from green to red. His will increase
your defense and attack on enemy mobile suits.
Hint: Final level:
During the final level of the game, select the mace-like weapon. The only
enemies are mobile suits, and you can get past more enemies quickly by getting
close, locking on, and consistently attacking. You also have the advantage
of not having to reload.
Information in this section was contributed by Mark Schlueter.
Hint: Recommended weapons:
Level 1: Beam Sword
Level 2: Hyper Bazooka
Level 3: Hyper Hammer (fly on Goufs and hit their target spot.: It destroys
them in one hit.)
Level 4: Beam Rifle, Hyper Bazooka
Level 5: Beam Rifle (you have no choice)
Level 6: Beam Rifle (same as Level 5)
Level 7: Beam Rifle (fighting in the forest) or Hyper Bazooka (fighting
in open range)
Level 8: Beam Rifle
Level 9: Hyper Bazooka (for most ammo) or Hyper Hammer (for power)