Devil May Cry
Easy difficulty:
Intentionally use continues while completing one of the first three levels.
An option for the easy difficulty setting will appear when starting then
next level. Once easy difficulty is selected, you will be locked into that
setting for the remainder of the current game.
Information in this section was contributed by ukmnb123.
Replay bonus:
Successfully complete the game under the easy difficulty setting. You will
be able to keep all your items such as the grenade launcher and all your
swords.
Information in this section was contributed by Bmxdude1723.
Hard difficulty setting:
Successfully complete the game to unlock the hard difficulty setting.
Information in this section was contributed by ukmnb123.
Legendary dark knight mode:
Successfully complete the game under the hard difficulty setting. You will
be able to play as Sparda in this mode.
Information in this section was contributed by ukmnb123.
Dante must die mode:
Successfully complete the game in legendary dark knight mode.
Information in this section was contributed by ukmnb123.
Super Dante mode:
Successfully complete the game in Dante must die mode. Dante will be able
to change into a demon with unlimited Devil Trigger.
Information in this section was contributed by ukmnb123.
All-star group photo:
Successfully complete the game with an S rank on all missions.
Information in this section was contributed by ukmnb123.
Skip FMV sequences:
Press Select during an FMV sequence.
Secret missions:
Information in this section was contributed by Mike Novy and Riikishi30jr.
Mission 3: Fall back in the water where the skullheads were located.
Mission 3: You will start near the Judge of Death. Press X to get the secret
mission.
Mission 3: After you get chased by the Phantom, at the end of the hall will
be a door to the left. Enter it.
Mission 4: Return to the room with the power-up statue. You will have an
encounter with the spider in the hall, just escape to the nearest door,
then go back out.
Mission 4 part 2: Go to the airplane room after the panther has been defeated,
then take the elevator down.
Mission 7: Kill the enemies in the sewer hall, then go the pipe room (where
the key was located).
Mission 11: Go through the door at the start of the mission.
Mission 14: Check the skeleton of the boat from the previous mission.
Mission 15: Check the skull carving underground in the previous mission.
Mission 16: Defeat the blob Boss, then go to the airplane room.
Mission 16: For a second secret mission, go to the coliseum.
Mission 17: Go through the warp zone, then cross the broken bridge without
falling.
Mission 21: Check the wall on the opposite side of the power-up statue.
Hint: More Orbs:
This trick can be done in any stage, as long as you find that this mission
has a lot of monsters. First, kill all the monsters on that mission or even
after a part of that mission. Save the game, then press Select to reset
the game. Restart the mission again and start killing monsters. Repeat this
process to get more Orbs.
Save the game before you play the mission that you first fight
Phantom (the scorpion-spider) in the hallway. This is the second encounter
with phantom. Fight and beat Phantom. An easy way is to have three to five
Magic Meters and have the Air Raid move mastered. Once you gain control
of Dante after the short FMV sequence, press L1 to change to Devil mode.
Immediately press Triangle to jump then hold R1 to float. Press X repeatedly
as fast as possible until your magic runs out. Once you fall, run as far
away as you can, while still keeping Phantom in your view. Whenever he shoots
a fireball, jump over it and slash his eyes. Repeat this until your magic
meter is full again. Change into Devil mode and perform the Air Raid on
Phantom. Repeat this process as needed until he is defeated. Collect the
500 orbs he drops. Then press, Select and choose save. Overwrite or save
the game in a new slot. Then, return to the game. Press Select, and select
"Reset". Choose to quit. At title screen, load the mission that
you just fought Phantom in. When you start again you will have the newly
acquired orbs and you will be able to fight Phantom again. Repeat this entire
process as needed to collect orbs (at least 15,000 recommended). This is
one of the easiest Boss fights and it happens in the beginning of the mission
before you really need orbs. After this, do not waste any orbs on anything.
Choose wisely on what you buy.
Find the secret missions rooms with killing the phantom babies.
Either of the two will do. Simply go into the room and intentionally fail
the objective. Kill all the babies to get between 100 and 135 Orbs a pop.
Then, exit the room, go back in, and repeat the process to get as many Orbs
as needed.
When you enter the room with the Lion in it, jump on the top
of the fountain. You will receive about twenty Red Orbs.
Play the mission where you fight Griffon. Before you fight Griffon, go to the room guarded by the blue shield and get the Luminite at the opposite side of the room. Then, go down the stairwell. Defeat the two Fetishes (the fire demons) there. An easy and fast way is to roll or jump directly after shooting them, then jump (with Ifrit equipped) and do the kick. Keep repeating this until they die. Collect the orbs, then go to the door. Immediately hold R1. When Dante aims, you will see one or two Sin Scythes. Immediately shoot, then roll or jump. Shoot repeatedly until they are dead. Run around until all of the dropped orbs are collected. Then, return to the room with the Fetishes and kill them. There will be one more by the station where you buy items. Kill all three and return to the Sin Scythe room. Repeat going back and forth between the rooms, always collecting all the orbs dropped. Repeat this for awhile to collect a very large amount of orbs..
In hard mode during mission 4 when you face the phantom spider
for the second time, while in the corridor where he chases you, just equip
the gauntlets, Make sure you have at least five Devil Triggers. Turn into
Ifrit and use Inferno three times in a row. If you are fast enough, he will
die, dropping 500 Orbs (sometimes without even doing damage to Dante). Save
the game, restart the level, and repeat.
To gain easy Orbs and level up abilities quickly, after you
have returned to the castle the second time (whenthe castle has changed),
the room with the biplane will new enemies. These enemies transform into
bats and split when attacked. Enter the room (the gauntlets are recommended),
shoot the first enemy with your grenade gun, then attack it. The monster
will split into two more enemies. Attack until you can trigger Ifrit, then
use Inferno to kill all the enemies surrounding you. Each time you enter
the room and successfully defeat all the enemies, you will gain 300 to 400
Orbs. Exit the room and repeat as desired.
In mission 4, after you defeat the scorpion, you can get easy
Red Orbs by going into the room where you got the shotgun with full devil
trigger. In there are three Sin Scissors. Circle around until they are near
each other, and activate the devil trigger. Begin shooting them with the
shotgun. By the time you kill them, you will have reached the Stylin ranking,
which gets you a lot of Red Orbs. Go out into the hall and kill things until
you get full Devil Trigger and repeat.
Information in this section was contributed by Chris Newfang.
At about mission 18, hit the switch and defeat the enemy with
one eye and laser vision. After a few doors you should be able to run into
another one of them. Take out your shotgun and use nothing but that weapon.
The enemy will split into two, having three on the screen at once. Keep
walking in circles and destroying the creatures. Two will die and the original
one will remain. Again, shoot him with the shotgun and he will split apart.
From this you should get close to 1000 to1500 red orbs. You can leave and
do it again.
In mission 21 (the heart mission), have the Inferno move and
at least seven Devil Triggers. Go back through the room where you fought
Nightmare. Go to the room with the two Frosts. When you get there, quickly
run in and run towards the first Frost you see. Activate Devil Trigger just
before you get there, jump, then hold R1 and press Circle. Two Infernos
should do in the first Frost. Quickly run around to the second Frost. Attack
it first with a Homing Kick (Jump and press Circle). After that, just use
ground combos and knock it out. If you do any more jumping, it will have
a chance to strike back. You should not use your guns, as they just slow
you down and stop your combo. Killing the second Frost should fill your
Devil Trigger again, and if done properly, can easily get an absolute or
stylish combo without getting hit. You will get hit very rarely, and you
should get enough Green Orbs to keep going indefinitely. The whole procedure
should take an average of 10 to 14 seconds (excluding the time to go out
of the room and return). and will yield about 200 to 240 orbs every time.
This averages to about 800 orbs a minute. You can do this in normal mode,
so the items are nice and cheap, unlike similar tricks which are done in
hard mode, where things get very expensive. You can quickly buy any moves
you do not already have, and stock up on items for the final battle which
is coming soon. Note: You should save fairly frequently (or when your life
bar turns orange), to avoid losing all those orbs.
At beginning of mission 8, do not jump over the main hall
to the green door. Instead, jump down into main hall. Mission 8 does start
until enter the green door, so go into the "puppet" room with
the airplane. Then, go through the door on your left to the long curved
hallway. Follow it until you see the gold-toned door. Enter this room (with
the fountain) and use the Air Raid to quickly kill the three Scythes. They
should drop a good amount of Red Orbs. Next, go into the door in same room
at top the stairs, where the lion door is located. Press R2 to taunt or
kill the bug-enemies until your Devil Triggers are full, or are at least
4. Go back out the door into fountain room. Use Air Raid on the three Scythes
again. Repeat this as needed. Note: This is your last good chance to build
up your powers and your weapons.
You must have the Roundtrip move and have handguns equipped
for this trick. When at a Red Orb Lantern, hold the corresponding Devil
Arms activation button. As the Devil Arms leaves his hands, pull out Dante's
handguns and start shooting rapidly. You should be able to get the Roundtrip/Handgun
combo two to three times.
In hard mode at the start of level 4 when you fight the phantom
in the hallway for the second time, you can easily get red orbs. At least
five Devil Trigger gauges and Vortex level 2 are required. Equip the Alaster,
and as soon as he starts to chase you, transform and quickly jump towards
him. Use Vortex on him. Hold Circle + Left Analog-stick. He will try to
hit you, but it will have no effect. Collect the orbs, press Select, save
the game, and reset. Return to the title screen and load your file. Keep
repeating this as many times as needed. After awhile you should be able
to kill him in about twenty seconds without him touching you . Try to max
out your Devil Trigger gauge and vitality for Dante Must Die mode.
Hint: Hidden Orbs:
Check on top of pillars and other high places. You can get a good hand full
of red orbs and other special treats.
At the start of the game, jump on the bridge that spans across
the walkway. Walk all the way to the left and a Blue Orb fragment will drop.
Hint: Quick Devil Trigger:
Approach an enemy and press R2 to taunt the opponent. The Devil Trigger
meter should go up by one.
Press R2 + Left Analog-stick in any direction to taunt. Correct
timing is required. Once done correctly, it will increase by two symbols
instead of just one. If you do this taunt from a distance it will always
give you at least one. The normal taunt only gives you a half when done
at that distance. When you know you have done the taunt, instead of him
instigating with one gun, he will use both guns.
Hint: Charged firearms:
You can charge any weapon by holding Square or X while aiming. The longer
the charge, the more charged ammunition you will shoot (handguns only).
However, you can still charge any weapon but only get one shot (excluding
the needlegun). Unfortunately, when you charge The Nightmare - Beta, it
takes away your Devil Trigger symbols. Charged ammunition is great for building
Devil Trigger symbols -- when you are in Devil Mode you shoot charged ammo,
but you do not build Devil Trigger symbols.
Hint: Easy kills:
When facing a single enemy, try running from it. If it follows, run towards
a wall if one is near. When you are few steps away from the wall, quickly
jump at the wall. When you hit the wall in mid-air, quickly press Jump again
and away from the wall. When you land on the ground quickly turn around
to get the enemy from behind and attack.
To defeat a single dummy, use your sword to hit him in the
air. Then while he is still in the air, use your guns and keep firing. He
will stay suspended if you keep shooting. Do not use this trick around other
dummies -- one could come up behind you and do damage.
Press Circle(2), then while Dante's sword is back, press Circle
again. He should then do a Double Upward Slash. Then, do the High Time just
after the Double Slashes. Hold Circle until Dante is in the air, fire the
pistol until Dante begins to drop down, then press Circle again. Also, for
the Fire Gauntlet, charge Magma Drive until the enemy is about to attack.
If it is not dead yet, use the Kick 13.
You can get an easy kill with the Ifrit Gauntlets and your
shotgun. Equip both, jump, and fire a single blast from your shotgun followed
by a Homing Kick. Jump up again and repeat. This makes you very hard to
hit, and works with most enemies. Note: Since the shotgun does more damage
when you get closer, if timed correctly you should be able to fire the shotgun
just before you land and still get a Homing Kick in on the enemy. This also
works well when you are getting overwhelmed by enemies, because while you
are hopping around, they tend to try to follow you and end up in a little
group that is nicely lined up for your shot and kick, which will usually
knock them all down. Repeat the steps until all your enemies are scattered
into little bits all over the floor.
Do a High Time, go up in the air with your opponent, then
start firing your guns. When you are about to descend, do an Air Hike and
keep firing. Your opponent will still be getting hit from above, and his
body will go up. As soon as you hit the ground, keep firing.
To kill opponents with easily, knock them up into the air
with the first portion of the High Time attack, but without making yourself
jump. Just tap Circle instead of holding the button. Next, aim your guns
and fire quickly. They will suspended in the air until they are dead. This
will also sort of work with the shotgun. You need to be alone or have enough
time to kill them without interference because this leaves you wide open.
Hint: Defeating the Griffin:
Although your first instinct would to be to start blasting away at him with
your guns at a distance, patience is the key to this battle. As soon as
the battle starts, walk forward slightly. A lightning ball will hit the
ground, giving out two bolts of lightning that come together as though they
were scissors. Jump forward and the camera angle will change to where you
can see the Griffin in your sights. As soon as this happens, walk backwards
while firing. He will fly towards you while dropping balls of electricity.
When you see this happen, run at him and jump on his head. Then, jump off
and fire away. He will fly away some distance, then stomp around and laugh.
He will then charge at you. Make sure to have the Gauntlets equipped. When
he gets close, jump on his head and jump off. As soon as your second jump
is performed, start firing rapidly. If you are able to Devil Within, do
so while firing. As soon as you drop he will jump away. As soon as this
happens, keep your distance. He will blow a gust of wind at you, then fire
either lines of electricity or two electric lines coming together as you
saw at the start of the battle. Keep your distance and avoid these attacks.
When he is finished, he will charge at you again. Do the same routine. After
some rounds of this, he will fall to the ground as if wounded. Approach
him and bring out the Devil Within that you have gathered by shooting at
him with your guns. Start punching him until he gets up. Punching him takes
damage. After a few minutes into the battle, he will perform the attack
he performed at the start. Do the same routine with the same tactics and
this should finish him. Every once in awhile he will perform an attack that
will put him high in the air before flying down at you. He will have bolts
of electricity guiding his path so it will not be too difficult to evade.
Remember, distance and patience. Do not go to him -- let him come to you.
Hint: Defeating Mundos:
Buy as many Devil Stars as you can throughout the game. When you reach Mundos,
you will be on the ground, and he will be in the center of a lava pit. Use
your Devil Star, transform into Devil state, and fire your new weapon at
him. They are balls of fire that do massive damage. Continue doing this
until you defeat him. If you run out of Devil Stars, there will be large
balls that occasionally appear in front of you. Destroy them and you will
regain enough Devil Triggers to transform.
When he is flying through space, the best way to avoid getting
hit is to fly around in circles. Shoot as fast as you can to break his shield
and build up your Devil Trigger. When your Devil Trigger is full, use it.
You will unleash a powerful dragon attack. Keep doing this until he is defeated.
When he is in the lava, dodge and attack the orbs. Use Devil power and shoot
the comets at him. When he shoots the white orbs at you, slash them with
your sword and they will fly back at him. He shoots about three white orbs.
Be careful, because if you hit too early or too late, the orbs will explode
in your face. It is the strongest thing against him. The comets do little
chipping damage. Watch out for the lava dragon -- kill it as soon as possible.
You will gain health from it.
Hint: Defeating Nelo Angelo:
When you are on level 4 and are about to fight Nelo Angelo, find a way to
knock his guard down to a point where he looks like he is panting. When
this happens, turn into the Alastor Devil and do the 4-Slash combo followed
by a Stinger. This should reduce his health greatly, especially in Devil
Trigger mode.
Hint: Defeating Nightmare:
Do not attack the metal plate which transforms him. Instead, let him pull
you down into his special underworld. After defeating the mini-Boss in his
underworld, go back to the surface by stepping through the portal. When
you come back, it will destroy about one quarter of his health. Then, when
you hit the metal plate to transform him, stand directly in front of Nightmare.
Once the energy ball on top of him appears, he will begin to shoot a beam
of ice at you. Jump on top of him and attack the ball repeatedly. Continue
this until you defeat him.
Take time to get Orbs and get the Inferno attack. Make sure
to get a Devil Star, Vital Star, Holy Water and an Untouchable. Have the
Fire Gauntlets equipped. When you go into battle, let Nightmare take you
to the Underworld. Defeat the monsters there, then take the warp out. Run
over and hit the switch to transform him. Use the Holy Water (it takes almost
half his hit points away). If your Devil Trigger is not full, use the Devil
Star. Transform, then use Untouchable. Keep hitting Nightmare in his true
form with Inferno until he is gone. Make sure to run over and hit the switch
again if it is about to shut off. If your life gets to low, use the Vital
Star.
When fighting Nightmare, it will perform an attack that sucks
you into another realm where you must fight a mini-boss and some skulls.
Notice that while in the room that the main Boss is in "shadow"
form and will not attack you until all the skulls are dead. Just kill the
closest skulls to the shadow figure, and taunt the shadow. Taunting enemies
will raise your Devil Triggers. If you are low on health, taunt until your
Devil Triggers are full. Then, use your Trigger to gain back health. This
trick allows you to refill lost powers and vitality during one of the most
difficult fights in the game.
Hint: Defeating the Phantom Spider:
When you fight the Phantom Spider for the second time outside, you will
see a round window on the floor. Instead of shooting or using the sword
on the Phantom Spider, try to make him smash through the window. Make sure
you stand in the middle of the window. It sometimes works if you are also
behind him when he jumps. Move out the way and when you see him land in
the middle of the window you will see it smash slightly. It takes five times
smashes for him to go through and die.
Hint: Grenade launcher:
The grenade launcher has a lot of recoil. To decrease this, once you shoot
it, immediately press Triangle to jump or roll.
Hint: Nightmare-B:
The Nightmare-B is a mysterious weapon that was produced in the Underworld.
To obtain it, you must be on mission 16 and have Double Jump from Alastor.
When you begin the level, go up on the platform, and exit out the only door.
You will see blue torches on the ground lit. Find the one side of the level
with arc openings. When facing with the back wall inside, turn left to enter
the room (where blue shield was located) follow the path through, make it
through the forcing spikes, and you will reach to a dead end with a object
glowing at the end and deadly toxins on the bottom. Jump onto the only platform,
then use Double Jump to get Nightmare-B (must have Alastor equipped). This
weapon is very powerful against the blob when he is transformed. However,
it takes up one Devil Trigger.
Hint: Shotgun:
To get the shotgun for Dante, go into the room next to the Judge Of Death.
Go upstairs and destroy the table directly across from the Grim Reaper with
the rusty key.
Hint: Good looking kill:
Face your opponent. Then, press the opposite direction that Dante is facing
and Triangle, with your handguns equipped. Quickly press Square continuously
until they die.
Hint: Easy Stylish combo rating:
Attack groups of monsters -- you will only need to do a few combos to get
a Stylish rating.
When equipped with the Ifrit Gauntlets and either the Shotgun
or Pistols, run to the enemy, then press Triangle, Back, Square to perform
a backwards somersault kick. Blast away with either weapon, then perform
a homing kick into them. Execute the Flaming Uppercut, which usually connects
at the exact time they stand up, and will sometimes still be classified
as part of a combo.